FANDOM


Crimson Alive: Genesis of The Heretic
Crimsonalive
 Developer(s) Keropyon
 Publisher(s) Keropyon
 Director(s) Keropyon
 Producer(s) Keropyon
 Designer(s) Keropyon
 Artist(s) Keropyon
 Writer(s) Keropyon
 Composer(s) Keropyon
 Series Crimson Alive
 Engine Fighter Maker
 Platform(s) PC
 Release date(s) August 17, 2003
 Genre(s) Fighting
 Mode(s) Up to 2 players simultaneously
 Rating(s) Teen Content
 Input Keyboard and Joystick
 Specification OS: Windows 98 SE or newer

Direct X: Direct X7 or above
CPU: Pentium Ⅲ 800 MHz or newer
Memory: 64 MBs or more
Sound card: Sound blaster and those equipped with a PCM sound source

Display
Graphics card: 4 equipped with a megabyte or more of video memory
Resolution: 800X600 or more

Crimson Alive: Genesis of the Heretic (jap. クリムゾン アライヴ ジェネシス オブ ザ ヘレティック) is a freeware 2D competitive fighting game made by doujin circle Keropyon and exclusively released for Microsoft Windows in 2003. It is also the first installment of Crimson Alive series.

Gameplay

In 2D fighting game, the doujin circle Keropyon developed the game mechanics with ASCII 2D fighting Maker 2nd. Upon the first of Crimson Alive series by the same circle, its first sequel Burst Again and the second sequel Crimson Alive: Extreme Encounter have appeared. Fine game system has been adopted many, bargaining in the local local has become a very fun game.

Input

This game specifies different inputs: 8-way joystick, 4 basic attack buttons, a powerful attack button and the "Break Arts" button.

Gauge system

The only power gauge system of this game is called the Crimson Heat Gauge. You can use a deathblow, gauge going up little by little to act. Up to 4 to present a possible stock, and necessary Final Act below, to use such as Max Force.

Break Arts

To attack, blow the middle attribute, drawback of chance in less than cancellation slow operation is large. Note that it is also available during the jump , here it is not in the middle. In addition, squatting is none (to exit the stands break Arts also out in squatting).

Attack avoidance

It has performed "attack avoid operation" in the combination of both punch and kick buttons pressed simultaneously, you can dodge enemy attacks. However, valid for the enemy of throwing techniques. In addition, while entering the opponent in the opposite direction key during operation to avoid attack you can do the "counter-attack" in the punch button. During the counter-attack upper body has become invincible state.

Evasive movement

To perform the avoidance of an enemy attack, press any direction key and press the combination pf punch and kick buttons. You can use it to sneak into the emergency avoidance from enemies.

Beat rave combo

In the presence, such as a simple dancing skills, press power large + Break Arts button simultaneously, triggering a power gauge to consume one. Because at the moment of triggering is invincible time you can use to interrupt and anti-aircraft, damage is lower.

Final Act

Powerful finishing move that feeds by consuming two power gauge.

Max Force

The final mystery for feeding by consuming four power gauge.

Chain slide combo

In all characters common attack, punch attack ⇒ kick attack ⇒ power large attack ⇒ special technique ⇒ deathblow. Some exceptions there. You can connect the basic continuous combo in this order.

Passive

Do the "passive" in the upper direction key + each button at the moment to be down. Different return position after passive by the pressed button. Front short punch, move backward short kick, before long in power size, to long backwards break Arts.

System

In 2D fighting game that Doujin circle Keropyon was developed, ASCII 2D fighting Maker 2nd. Work. Appearance character are all pretty women, the main character nine, medium boss one person, boss characters one person, a total of 11 people large volume of. This is the first work eyes of the circle work "Crimson Alive" series.

The system is quite elaborate, and build a unique game balance. A better assembly of the continuous technique is indeed rich, for example, even cooperation, such as the "normal technique → chain slide combo → deathblow → (in deathblow hits) (to rebound has been opponent) break Arts → follow shot (Final Act , etc.) " It has become possible. All characters, 4-5 more than one deathblow are mounted , versatile hand protect the hands attack each other. They further give the features of the system, I am happy very wide of the selection width of the action. A high degree of freedom is the pith one.

Graphics the game screen and the demo scene are both beautiful, complete degree of high-level effects and sound effects. It is a little lonely that there is no character voice, but from three of his sequel "EXTREME ENCOUNTER" has been installed. Game system has become a very good finish even in 2D fighting Maker work, operability is good in accordance with 2D fighting Maker work. Character exhilaration also high at all unique, if lovers fighting game, it would be one of the software that you want to play by all means once.

Basis operations

Action Input
Punch D button
Kick A button
Very Powerful Attack E button
Break Arts B button
Dash F + F
Hop backward B + B
Higher jump Hold D + U
Guard B (when the enemy is closed)
Attack avoidance Punch + Kick or F button
Throw F + Strong Punch
Counter-Attack (During an enemy attack) L + Punch
Evasive movement F + Punch + Kick
Beat rave combo Strong Punch + Break Arts
Passive U + each button

Gallery

Artworks

Screenshots

External links


 
Crimson Alive: Genesis of The Heretic Characters

Towa YuhazakiRubette FolnarcHimeno AnekoujiLieyanHikari YukiShiny F. DemeterJane DoeMana OnoderaRen Onodera



 
Crimson Alive series

Genesis of The HereticBurst AgainExtreme Encounter

Other works by Keropyon
Angel Star Road: Champion Carnival

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.